This game is a contribution to the Spelsylt #12 game jam.  

The rules are simple:

  1. Eliminate all enemy pawns of any type to win.
  2. Move one pawn per turn, horizontally or vertically.
  3. Jump over your own pawns to go farther.
  4. Capture by landing on the opponent’s pawns: Rock beats Scissors, Scissors beats Paper, Paper beats Rock.
  5. After 20 turns without a capture, it’s a draw.
Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorPixlas
GenreStrategy
Made withGodot
TagsBoard Game, Chess, Global Game Jam, Godot, Hand-drawn

Comments

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Mhh fun game, it happens quite often that it ends with 20 moves with no capture. Maybe instead do a 'if the same position repeated 3 times, ends in a draw' though that would be harder to code.

I guess it's kinda tricky sometimes to trap an opponent piece?

(1 edit)

Thanks! You're right to assume I went for the "20 moves"-count to save time :-). I found that sometimes games just went on forever and made the rule to force action, but perhaps I should revisit that rule if it makes the game end prematurely too often.

My main issue was that if I was down a single pawn, it was really hard to progress and catch back up and the opponent could just make it really hard to capture a single piece without making an even trade (or maybe the AI is just really good lol). 
So it ended the few times I played that I would lose technically early on by going a piece down by a single mistake :D (because a draw ends in a win for them by being that piece up)