Crush, Cut and Cover
This game is a contribution to the Spelsylt #12 game jam.
The rules are simple:
- Eliminate all enemy pawns of any type to win.
- Move one pawn per turn, horizontally or vertically.
- Jump over your own pawns to go farther.
- Capture by landing on the opponent’s pawns: Rock beats Scissors, Scissors beats Paper, Paper beats Rock.
- After 20 turns without a capture, it’s a draw.
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | Pixlas |
Genre | Strategy |
Made with | Godot |
Tags | Board Game, Chess, Global Game Jam, Godot, Hand-drawn |
Comments
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Mhh fun game, it happens quite often that it ends with 20 moves with no capture. Maybe instead do a 'if the same position repeated 3 times, ends in a draw' though that would be harder to code.
I guess it's kinda tricky sometimes to trap an opponent piece?
Thanks! You're right to assume I went for the "20 moves"-count to save time :-). I found that sometimes games just went on forever and made the rule to force action, but perhaps I should revisit that rule if it makes the game end prematurely too often.
My main issue was that if I was down a single pawn, it was really hard to progress and catch back up and the opponent could just make it really hard to capture a single piece without making an even trade (or maybe the AI is just really good lol).
So it ended the few times I played that I would lose technically early on by going a piece down by a single mistake :D (because a draw ends in a win for them by being that piece up)