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Thanks for this game! Too bad I missed your submission in 2019, but here it goes my “jugde feedback” :)

I managed to get all the knives on all levels, and wanted to take a screenshot of the level selections, but the game got stuck on Level 1 screen (probably after trying to get to the next level after the 20th).

As I saw in your other answer, yeah, I think a review on the level order might be due. I found that there was quite variety in levels types, ones requiring lots of dexterity, others requiring just figuring out the order. I had the most fun with the latter type.

The limited time on the knives and that crazy purple enemy are a great idea on keeping the player on the edge. It enforces the player to keep to a certain order and does not leave much room to think, you need to be fast and creative sometimes. I did not enjoy though when the timers were dozen of seconds longer just so you could have the time for the enemies to be in a certain configuration, that down time could be removed and then you’d remove the doubt of “Am I doing some jump/move wrong or I should just sit here and wait? Oh, the timers are long… so wait :/”.

Thank you for the feedback! I think you're right about why the game freezes after finishing level 20.

I would love to alter the levels more than the direction, but they are still in a complicated custom format adapted for the 13kb jam and I didn't have the time to rewrite it. They are actually made in Tiled, parsed with a script into strings that are finally concatenated into a long level data string with things like positions of knives and their times baked into shared bytes. Now, with a little more experience I think I could have skipped some of the tricks since zip probably would do it better anyway...

Again, thanks for the feedback. I'm super happy someone actually finished it with all knifes.

nice arcade

Thanks for playing and for the video. After watching it I think I might need to review the level order. At least level 3 should move to a higher number.